The story
Sc. 01 · the brief
Five games, one kit, one set of rules.
The brief: ship Roblox games fast, to a high bar. That meant games built from source: one repository, one game per folder, one kit and one set of rules under all of them. Every game starts as an order written down word for word and measured against a market study, and every look is judged twice: at full quality and on an iPhone 7.
Sc. 02 · what we built
From cow-beaming aliens to a god game.
Steal Earth is an idle game where you beam cows, then people, off the planet; Meowfts is an NFT parody about minting cats. MiniMania is a toy-gun brawl in a house built for giants, and SnakeStorm is multiplayer snake with four modes on twelve maps. In Universe Simulator, each player is the god of one Earth among eight around a sun.
Sc. 03 · how we built it
No Rojo, no Wally, no package manager.
A zero-dependency kit turns a folder tree into a Roblox place, so no outside tool is ever installed. A local gate rewrites Luau into same-shape Lua to check it without Studio, and CI runs every suite in the real Luau VM and type-checks against Roblox's API. Studio itself is driven from the terminal: push, play for 20 seconds, read both logs, capture, stop.
Sc. 04 · the detail
The checks have to prove they can fail.
CI plants a syntax error and a call to a Roblox API member that does not exist, and the run goes red if either slips through. The same suspicion faces outward: no third-party model, package or plugin is ever loaded, and the gate refuses code fetched by asset id. In MiniMania even the bots play fair: at most two chase one human.
Sc. 05 · where it stands
Five games in production, none public yet.
The studio opened on 4 October 2026 and made 266 commits by the 7th. No game is published yet: SnakeStorm has the most complete rules, MiniMania the most work behind it. Going public is an eleven-step road, and the final clicks are always a human's.