The story
Sc. 01 · the brief
Eleven snake hits, and not one a race.
On 4 October 2026, eleven snake games on Roblox had passed 100 million visits. None of the ones we measured was a race, so that became the game: first to length 100 wins. The spawn came from the name: every new life of a storm round falls out of the sky.
Sc. 02 · what we built
Four modes on twelve maps.
Race is first to 100. Storm is the last snake alive inside a closing ring. Classic never ends, and Gauntlet is Race with moving hazards. Around them: a plaza you walk through to vote for the next round, a store, leaderboards, hearts, daily gifts, and a ghost that keeps eating after it's out. Beyond the wall, each of the nine skins grows a land of its own.
Sc. 03 · the detail
The storm is a pressure, not a wall.
Players hate dying instantly on objects, so nothing in the game does that. Outside the ring a snake loses length every second, faster each stage. A hazard costs length and knocks you back. A killer takes a share of the victim's length at the moment of the kill, which is the answer to kill stealing.
Sc. 04 · where it stands
In production, not public yet.
The rules of all four modes run, and whole rounds play in Studio. The game's final look is still being built, and the road to publishing is still ahead.